Home / First days / Welcome to Elderfield Tips for Your First Days

Welcome to Elderfield Tips for Your First Days

Start Welcome to Elderfield with a practical route for difficulty, early tools, the Library, crop protection, rest, storage, and the next useful guides.

Quick route

  1. Choose difficulty deliberately. The official launch post lists Cozy, Easy, Normal, Hard, Nightmare, and Custom. It warns that Custom cannot be changed later, so use a standard preset if you are still learning what the settings mean.
  2. Follow the road to the farm, but stop at Molly's Workshop. A reviewed pre-release build transcript calls the Workshop easy to walk past and ties it to the early tool-and-crafting progression. The current community task snapshot also identifies Molly's opening task as the Workshop unlock path.
  3. Visit the Library early. Professor Dayton is the knowledge check for The Stone Tower. Starting that thread early is useful because the seal weakens as normal farm progress accumulates.
  4. Meet Farmer Hans and complete the opening farm tasks. The Farmer's Path asks for one Wheat and establishes Hans as a recurring farm task giver.
  5. Do not commit valuable seed to an unprotected plot. The reviewed tips transcript recommends placing a scarecrow before expensive crops. Treat the exact coverage and crop risk as version-sensitive and confirm the placement preview in your build.
  6. Use home storage instead of carrying everything. The transcript reports a limited backpack, generous home storage, craftable chests, and crafting that can pull from stored materials. Verify this behavior after major patches before reorganizing a mature save.
  7. Sleep before accumulated penalties become a problem. The same build allowed late-night play but added debuffs as rest was skipped. This is a planning warning, not a claim that midnight itself causes a crash.
Sources & version →

Verified · checked

What to do next

← Swipe wide tables to compare all columns →